Sunday, last day of June, eight miniature gamers met at the Game Vault to play Dystopian Wars using the new 2nd edition rules.
It was a great turnout for a casual event, half the guys coming down from Northern Virginia. We paired up in teams and then matched against players with fleets from opposing alliances. One of the guys brought some excellent island terrain pieces.
I brought my Empire of the Blazing Sun to team up with a French contingent which was matched against my Usual Opponent and his Antarctican Anarchists. My fleet went up against the Ottoman Turks. Unfortunately, Japanese rocketry was ineffective, as usual (again, I must rescind the allowance for a shot of sake before each battle for the rocket battery officers), and the Turks withstood most attacks, eventually sinking my battleship and knocking my flying gun platform from the sky.
But the other players were engaged in their respective games, occasionally breaking to ask for clarifications of the new rules from the group.
Our British and Prussian players arrived from Richmond to play a game of Dystopian Legions with the objective of controlling the door to an uncovered underground vault in the desert. But the Prussian team arrived with one of their rolling ironclads (otherwise known as a “tiny tank”).
We’re all still learning the rules for playing Legions, but this game was interesting to see unfold. That Prussian “tiny tank” inflicted significant casualties against the British infantry, and then the Prussian armored steam knights marched up and siezed control of the hatch to the vault.
The Covenant player at the next table mobilizing some bombards to provide some artillery support, some of which hit their allied British troops.
But the Japanese fleet smashed the Covenant forces and took control of the coast, providing an escape route for the Prussian Legions team to take the artifact they found in the desert vault back to a secret lab.
And the allied Russian fleet which was guarding an approach to the Strait of Gibraltar? An FSA fleet arrived demanding passage, and when the Russians refused a shooting confrontation broke out–the FSA helped to secure passage for the Prussian and Japanese fleets out to the Atlantic, although intelligence reports still don’t inform exactly why this rogue fleet fired upon ships of the Grand Alliance or if this indicates any change of political aims for the FSA.
The awesome tropical islands seemed to have been relocated into the Med by strange effect of the powerful artifact uncovered in the North African desert….
Click on the picture for a link to the Tomahawk Campaign blog.
May was a busy month for me at work, and then I ended that month with a weekend away at a roleplay gaming camp which fired up my enthusiasm for all things related to roleplaying. My miniature soldier painting took a back seat to all my free time spent buying and reading all the latest RPG rules in PDF. But I have still been paying some attention to my favorite gaming blogs, and I was definitely excited to play a some games at Historicon coming up in July, games I’ve been watching develop on some blogs with posts updating progress about figures built and prepared for the event.
I have played a few games of Muskets & Tomahawks and really enjoy both the game and the historical setting of the French & Indian War. In particular, I was watching a blog started by a fan of M&T planning to run a game at Historicon. The pictures of the painted rangers and trees in the background certainly beat my own painting of the inexpensive plastic figures in 1/72 scale, so I don’t feel so bad for not running a game of M&T myself at Historicon; others will represent the game better than I could have done myself.
Unfortunately, I procrastinated: today is the last day to pre-register for Historicon and sign up for games, and the Muskets & Tomahawks game set for Saturday night is sold out. I’ll still stop by the table and take some pictures, but I’m not going to play. But I’ve already played the system, and better to think of some interested players are signed up to try the game for the first time.
Click on the picture for a link to the MisterNizz blog on WordPress.
But I’m still always a fan of naval games, and I’m particularly interested in a big fantasy naval game put together by a fellow fan of The Uncharted Seas game system. I’m particularly interested in this project because of the larger scale of the ships, definitely more than I managed to put together myself for a big game of BOTTLESHIPS on the lawn with empty beverage containers. I’m pleased there are still slots open for this game, and I signed up for one. I want to take pictures, of course, but I really want to see first hand how these homebrew rules for a fantasy naval game in an epic scale and designed by a fellow naval gaming fan actually play out on the table.
Last month I almost didn’t get my own naval game listed for Historicon because I missed the preliminary deadline (I was in the woods playing dungeon world RPGs instead), but I’m pleased to see so many games on the schedule and I look forward to walking around and seeing games in progress even if I can’t actually participate as a player. Historicon was a big show and plenty of fun for me last year, and I’m looking forward to taking the extra time off to spend several days at the convention.
Model Ship Painting Contest
Did I mention prize money? First place is awarded $50 in credit at the WarStore (to buy more model ships to paint, of course). Second and third places also win prizes. Voting commences this week. Contest deadline is Monday!
The weather in Central Virginia is unseasonally warm and sunny, so I took advantage of the afternoon and set up some new models outside for priming by the fast, spraycan method. I often enjoy priming models one at a time with a brush as it allows me to get a good look at a figure’s details, but when it comes to ships and fortresses at a smaller scale, I prefer spraying the primer on in a few seconds, letting it dry, and then getting to work.